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Ico's original cover did a good job of capturing the overall feel of the game - quiet, isolated, beautiful, and above all artistic.Both Phantom Hourglass and Spirit Tracks retain said art style. All of this is likely due to the Fan Dumb complaining about The Legend of Zelda the Wind Waker's cartoony and "kiddy" art style.The Legend of Zelda Phantom Hourglass did the same thing - Japan and Europe got a colourful spread of Link and Linebeck sailing about, the US art had them in moodier poses with a brown-shaded Phantom Ship as the backdrop.No, the pink Phantom on the American boxart does not count. Ironically, this also meant that America pretty much erased Zelda's first appearance on the box art of one of her own games, since the PAL and Japanese boxart features her in her ghost form and therefore suspiciously pale sitting on the top of the train.Which kind of clashes with the art style. In Japan and Europe, the box to Link's latest DS adventure features him happy riding his train (the train being the game's big innovation, after all) while in America, he's doing his best to look like a sword-brandishing tough guy. Just when you thought Nintendo was eschewing this with Kirby, along comes The Legend of Zelda: Spirit Tracks.Looks like a straight example, right? It turns out that the SNES version is actually using the original cover art from 4.6 Billion Year Story: The Theory of Evolution, made by the same company for the PC-9801, and of which E.V.O. Search for Eden is a Subversion compare the SNES version's realistic, if fanciful, box art to the considerably cutesier Super Famicom version. Yang? REALLY?), the box art was suitably "Americanised". The first Super Famicom Ganbare Goemon game was translated and brought over as Legend of the Mystical Ninja, and funky character renaming aside (Kid Ying and Dr.Taro's Quest, an unreleased and unfinished localization of Jaleco's Dragon Quest clone Jajamaru Ninpou Chou, had major changes to the graphics, redrawing the character portraits to be less Super-Deformed and outright replacing some of the more goofy-looking monsters.The original Sayuuki World was never released outside Japan.
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A good example being Sayuuki World 2, a game based loosely on The Journey to the West which became the Native-American themed Whomp 'Em. Not surprisingly, Magic John/ Totally Rad was published by Jaleco, a company famous for having its game's characters and plot being almost completely altered for American release.The result is a send-up of '80s surfer-dude culture in place of a fairly forgettable platformer. And of course plunked in two completely different main characters in place of the originals. The translators changed most of the dialog and even its name from the original (which was called Magic John). Totally Rad is one of the most extreme examples.